About us

Learn about DragonBox - our philosophy and how we got to where we are today.

Who we are
Method crit

We are a team of educational experts, dedicated teachers, game developers, designers, cognitive scientists, writers and artists who are passionate about creating innovative and engaging game based learning tools.

Our mission is to create the best learning experiences for children, both at home and at school.

Our learning tools have won several international awards and are today used by over a million parents, teachers and children worldwide.

History crit
Our History

Discover the steps that brought us to where we are today.

June 2011

High school math teacher Jean-Baptiste Huynh and game developer and cognitive scientist Patrick Marchal meet for the first time

July 2011

R&D on early prototypes for an algebra game starts.

April 2012

DragonBox is established in Oslo with investments from Opera alumni John Von Tetchner and Rolf Assev.

May 2012

Release of the Algebra game DragonBox (later DragonBox Algebra 5+).

April 2013

Release of DragonBox Algebra 12+, a deeper exploration of algebraic concepts

June 2013

The first Algebra Challenge is launched in partnership with Center for Game Science at the University of Washington in the US.

January 2014

36,110 students solve 7.7 million equations in the Norway Algebra Challenge.

May 2014

Release of DragonBox Elements, a geometry game exploring Euclid’s Elements and geometry proofs

August 2015

DragonBox Algebra and DragonBox Elements enter all classrooms in Uruguay as part of the Ceibal 1:1 Device Project. 

November 2015

Release of DragonBox Numbers, a game designed to help kids between 4 and 8 build a strong number sense.

December 2015

Start of the development of DragonBox School - a complete math curriculum for primary school.

August 2016

DragonBox School begins pilot testing in first grade classrooms in Skedsmo County, Norway.

November 2016

Release of DragonBox BIG Numbers, the resource management game starring the Nooms, that teaches long addition and subtraction.


June 2018

Release of Magnus’ Kingdom of Chess, an adventure based game that makes chess fun and easy to learn - developed in collaboration with world champion Magnus Carlsen

August 2018

DragonBox School is being used as full math curriculum in schools in Finland and Norway

May 2019

DragonBox and Kahoot! are joining forces to turn each classroom into children’s dream playground.

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